using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
public CommandType CommandType => CommandType.TextureCopyToSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _srcLayer;
private int _dstLayer;
private int _srcLevel;
private int _dstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
_texture = texture;
_destination = destination;
_srcLayer = srcLayer;
_dstLayer = dstLayer;
_srcLevel = srcLevel;
_dstLevel = dstLevel;
}
public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);