Ryujinx/Ryujinx/Cpu/AThread.cs

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2018-02-05 00:08:20 +01:00
using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
class AThread
{
public ARegisters Registers { get; private set; }
public AMemory Memory { get; private set; }
private ATranslator Translator;
private Thread Work;
public event EventHandler WorkFinished;
public int ThreadId => Registers.ThreadId;
public bool IsAlive => Work.IsAlive;
public long EntryPoint { get; private set; }
public int Priority { get; private set; }
public AThread(AMemory Memory, long EntryPoint = 0, int Priority = 0)
{
this.Memory = Memory;
this.EntryPoint = EntryPoint;
this.Priority = Priority;
Registers = new ARegisters();
Translator = new ATranslator(this);
}
public void StopExecution() => Translator.StopExecution();
public void Execute() => Execute(EntryPoint);
public void Execute(long EntryPoint)
{
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(EntryPoint);
Memory.RemoveMonitor(ThreadId);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
if (Priority < 12)
{
Work.Priority = ThreadPriority.Highest;
}
else if (Priority < 24)
{
Work.Priority = ThreadPriority.AboveNormal;
}
else if (Priority < 36)
{
Work.Priority = ThreadPriority.Normal;
}
else if (Priority < 48)
{
Work.Priority = ThreadPriority.BelowNormal;
}
else
{
Work.Priority = ThreadPriority.Lowest;
}
Work.Start();
}
}
}