using SPB.Graphics;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.Ui.Controls
{
[SupportedOSPlatform("linux")]
internal class AvaloniaGlxContext : SPB.Platform.GLX.GLXOpenGLContext
public AvaloniaGlxContext(IntPtr handle)
: base(FramebufferFormat.Default, 0, 0, 0, false, null)
ContextHandle = handle;
}