2018-02-05 00:08:20 +01:00
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using ChocolArm64.Memory;
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2018-08-17 01:47:36 +02:00
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using Ryujinx.HLE.HOS.Kernel;
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2018-02-05 00:08:20 +01:00
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using System;
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using System.IO;
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2018-08-17 01:47:36 +02:00
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namespace Ryujinx.HLE.HOS.Ipc
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2018-02-05 00:08:20 +01:00
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{
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static class IpcHandler
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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public static long IpcCall(
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2018-02-05 00:08:20 +01:00
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Switch Ns,
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2018-03-12 05:04:52 +01:00
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Process Process,
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2018-02-05 00:08:20 +01:00
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AMemory Memory,
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2018-03-19 19:58:46 +01:00
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KSession Session,
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2018-02-05 00:08:20 +01:00
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IpcMessage Request,
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2018-03-19 19:58:46 +01:00
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long CmdPtr)
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2018-02-05 00:08:20 +01:00
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{
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2018-03-19 19:58:46 +01:00
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IpcMessage Response = new IpcMessage();
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2018-02-05 00:08:20 +01:00
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using (MemoryStream Raw = new MemoryStream(Request.RawData))
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{
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BinaryReader ReqReader = new BinaryReader(Raw);
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2018-07-29 06:40:02 +02:00
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if (Request.Type == IpcMessageType.Request ||
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Request.Type == IpcMessageType.RequestWithContext)
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2018-02-05 00:08:20 +01:00
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{
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2018-03-19 19:58:46 +01:00
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Response.Type = IpcMessageType.Response;
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2018-02-05 00:08:20 +01:00
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2018-03-19 19:58:46 +01:00
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using (MemoryStream ResMS = new MemoryStream())
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2018-02-05 00:08:20 +01:00
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{
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2018-03-19 19:58:46 +01:00
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BinaryWriter ResWriter = new BinaryWriter(ResMS);
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2018-02-05 00:08:20 +01:00
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2018-03-19 19:58:46 +01:00
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ServiceCtx Context = new ServiceCtx(
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Ns,
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Process,
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Memory,
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Session,
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Request,
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Response,
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ReqReader,
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ResWriter);
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2018-02-05 00:08:20 +01:00
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2018-03-19 19:58:46 +01:00
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Session.Service.CallMethod(Context);
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2018-02-05 00:08:20 +01:00
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2018-03-19 19:58:46 +01:00
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Response.RawData = ResMS.ToArray();
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2018-02-05 00:08:20 +01:00
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}
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}
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2018-07-29 06:40:02 +02:00
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else if (Request.Type == IpcMessageType.Control ||
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Request.Type == IpcMessageType.ControlWithContext)
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2018-02-05 00:08:20 +01:00
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{
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long Magic = ReqReader.ReadInt64();
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long CmdId = ReqReader.ReadInt64();
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switch (CmdId)
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{
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2018-03-12 05:04:52 +01:00
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case 0:
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{
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2018-03-19 19:58:46 +01:00
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Request = FillResponse(Response, 0, Session.Service.ConvertToDomain());
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2018-03-12 05:04:52 +01:00
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break;
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}
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case 3:
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{
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Request = FillResponse(Response, 0, 0x500);
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2018-04-05 02:01:36 +02:00
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2018-03-12 05:04:52 +01:00
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break;
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}
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2018-04-05 02:01:36 +02:00
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//TODO: Whats the difference between IpcDuplicateSession/Ex?
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case 2:
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2018-03-12 05:04:52 +01:00
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case 4:
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{
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int Unknown = ReqReader.ReadInt32();
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2018-09-23 20:11:46 +02:00
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if (Process.HandleTable.GenerateHandle(Session, out int Handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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2018-03-12 05:04:52 +01:00
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Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
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Request = FillResponse(Response, 0);
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break;
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}
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2018-02-05 00:08:20 +01:00
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default: throw new NotImplementedException(CmdId.ToString());
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}
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}
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2018-03-12 05:04:52 +01:00
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else if (Request.Type == IpcMessageType.CloseSession)
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2018-02-05 00:08:20 +01:00
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{
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//TODO
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}
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else
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{
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throw new NotImplementedException(Request.Type.ToString());
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}
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2018-06-09 18:05:41 +02:00
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Memory.WriteBytes(CmdPtr, Response.GetBytes(CmdPtr));
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2018-02-05 00:08:20 +01:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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return 0;
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2018-02-05 00:08:20 +01:00
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}
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private static IpcMessage FillResponse(IpcMessage Response, long Result, params int[] Values)
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{
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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foreach (int Value in Values)
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{
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Writer.Write(Value);
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}
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return FillResponse(Response, Result, MS.ToArray());
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}
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}
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private static IpcMessage FillResponse(IpcMessage Response, long Result, byte[] Data = null)
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{
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Response.Type = IpcMessageType.Response;
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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2018-03-19 19:58:46 +01:00
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Writer.Write(IpcMagic.Sfco);
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2018-02-05 00:08:20 +01:00
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Writer.Write(Result);
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if (Data != null)
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{
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Writer.Write(Data);
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}
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Response.RawData = MS.ToArray();
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}
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return Response;
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}
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}
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2018-02-25 00:08:29 +01:00
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}
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