33 lines
857 B
C#
33 lines
857 B
C#
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
{
|
|||
|
struct TextureMeta : IEquatable<TextureMeta>
|
|||
|
{
|
|||
|
public int CbufSlot { get; }
|
|||
|
public int Handle { get; }
|
|||
|
public TextureFormat Format { get; }
|
|||
|
|
|||
|
public TextureMeta(int cbufSlot, int handle, TextureFormat format)
|
|||
|
{
|
|||
|
CbufSlot = cbufSlot;
|
|||
|
Handle = handle;
|
|||
|
Format = format;
|
|||
|
}
|
|||
|
|
|||
|
public override bool Equals(object obj)
|
|||
|
{
|
|||
|
return obj is TextureMeta other && Equals(other);
|
|||
|
}
|
|||
|
|
|||
|
public bool Equals(TextureMeta other)
|
|||
|
{
|
|||
|
return CbufSlot == other.CbufSlot && Handle == other.Handle && Format == other.Format;
|
|||
|
}
|
|||
|
|
|||
|
public override int GetHashCode()
|
|||
|
{
|
|||
|
return HashCode.Combine(CbufSlot, Handle, Format);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|