using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeMemory : OpCode, IOpCodeRd, IOpCodeRa
public Register Rd { get; }
public Register Ra { get; }
public int Offset { get; }
public bool Extended { get; }
public IntegerSize Size { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemory(emitter, address, opCode);
public OpCodeMemory(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = (opCode.Extract(20, 24) << 8) >> 8;
Extended = opCode.Extract(45);
Size = (IntegerSize)opCode.Extract(48, 3);
}