This website requires JavaScript.
Explore
Help
Sign in
N-archive
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
5cd6ce87b7
Ryujinx
/
Ryujinx.Graphics
/
Gal
/
Shader
/
ShaderIrNode.cs
4 lines
75 B
C#
Raw
Normal View
History
Unescape
Escape
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 21:17:35 +02:00
namespace
Ryujinx.Graphics.Gal.Shader
{
SPIR-V Intermediate Shading Language support * Enable from Ryujinx.conf * Adapt to use OpenTK.NetStandard * Implement usage of UBOs for GLSL and SPIR-V * Fix a NVidia related issue * Use constant from UniformBinding
2018-06-20 18:30:18 +02:00
public
class
ShaderIrNode
{
}
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 21:17:35 +02:00
}
Reference in a new issue
Copy permalink