using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
// Generic types.
Float,
Sint,
Uint
}
static class AttributeTypeExtensions
public static string ToVec4Type(this AttributeType type)
return type switch
AttributeType.Float => "vec4",
AttributeType.Sint => "ivec4",
AttributeType.Uint => "uvec4",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
public static VariableType ToVariableType(this AttributeType type)
AttributeType.Float => VariableType.F32,
AttributeType.Sint => VariableType.S32,
AttributeType.Uint => VariableType.U32,
public static AggregateType ToAggregateType(this AttributeType type)
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,