using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableBuffer : IDisposable
private readonly Vk _api;
private readonly Device _device;
public Silk.NET.Vulkan.Buffer Value { get; }
public DisposableBuffer(Vk api, Device device, Silk.NET.Vulkan.Buffer buffer)
_api = api;
_device = device;
Value = buffer;
}
public void Dispose()
_api.DestroyBuffer(_device, Value, Span<AllocationCallbacks>.Empty);