using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.OpenGL.Helper
{
[SupportedOSPlatform("windows")]
internal static partial class WGLHelper
private const string LibraryName = "OPENGL32.DLL";
[LibraryImport(LibraryName, EntryPoint = "wglGetCurrentContext")]
public static partial IntPtr GetCurrentContext();
}