namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
public CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
public void Set(BufferHandle threadedHandle, int size)
_threadedHandle = threadedHandle;
_size = size;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));