using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
public CommandType CommandType => CommandType.TextureRelease;
private TableRef<ThreadedTexture> _texture;
public void Set(TableRef<ThreadedTexture> texture)
_texture = texture;
}
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._texture.Get(threaded).Base.Release();