Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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using ARMeilleure.Memory;
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2018-03-16 01:06:24 +01:00
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using Ryujinx.Audio;
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2018-08-17 01:47:36 +02:00
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using Ryujinx.HLE.HOS.Ipc;
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2018-12-18 06:33:36 +01:00
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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2018-02-08 18:20:07 +01:00
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using System;
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2019-09-19 02:45:11 +02:00
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
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2018-02-08 17:52:02 +01:00
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{
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2018-03-19 19:58:46 +01:00
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class IAudioOut : IpcService, IDisposable
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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private IAalOutput _audioOut;
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2019-07-12 03:13:43 +02:00
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private KEvent _releaseEvent;
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private int _track;
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2018-03-16 01:06:24 +01:00
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2018-12-06 12:16:24 +01:00
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
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2018-02-10 01:14:55 +01:00
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{
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2018-12-06 12:16:24 +01:00
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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2018-03-16 01:06:24 +01:00
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}
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2018-02-08 17:52:02 +01:00
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2019-07-12 03:13:43 +02:00
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[Command(0)]
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// GetAudioOutState() -> u32 state
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2019-07-14 21:04:38 +02:00
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public ResultCode GetAudioOutState(ServiceCtx context)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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2018-02-08 17:52:02 +01:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-02-08 17:52:02 +01:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(1)]
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// StartAudioOut()
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2019-07-14 21:04:38 +02:00
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public ResultCode StartAudioOut(ServiceCtx context)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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_audioOut.Start(_track);
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2018-02-08 17:52:02 +01:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-02-08 17:52:02 +01:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(2)]
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// StopAudioOut()
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2019-07-14 21:04:38 +02:00
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public ResultCode StopAudioOut(ServiceCtx context)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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_audioOut.Stop(_track);
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2018-02-08 17:52:02 +01:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-02-08 17:52:02 +01:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(3)]
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// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
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2019-07-14 21:04:38 +02:00
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public ResultCode AppendAudioOutBuffer(ServiceCtx context)
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2018-06-30 17:53:04 +02:00
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{
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2018-12-06 12:16:24 +01:00
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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2018-06-30 17:53:04 +02:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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2019-07-14 21:04:38 +02:00
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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2018-06-30 17:53:04 +02:00
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{
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2018-12-06 12:16:24 +01:00
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
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2018-09-23 20:11:46 +02:00
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{
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throw new InvalidOperationException("Out of handles!");
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}
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2018-06-30 17:53:04 +02:00
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2018-12-06 12:16:24 +01:00
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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2018-06-30 17:53:04 +02:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-06-30 17:53:04 +02:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(5)]
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// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
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2019-07-14 21:04:38 +02:00
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public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
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2018-06-30 17:53:04 +02:00
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{
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2018-12-06 12:16:24 +01:00
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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2018-06-30 17:53:04 +02:00
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2018-12-06 12:16:24 +01:00
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return GetReleasedAudioOutBufferImpl(context, position, size);
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2018-06-30 17:53:04 +02:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(6)]
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// ContainsAudioOutBuffer(u64 tag) -> b8
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2019-07-14 21:04:38 +02:00
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public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
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2018-06-30 17:53:04 +02:00
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{
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2018-12-06 12:16:24 +01:00
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long tag = context.RequestData.ReadInt64();
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2018-06-30 17:53:04 +02:00
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2018-12-06 12:16:24 +01:00
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
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2018-06-30 17:53:04 +02:00
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return 0;
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}
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2019-07-12 03:13:43 +02:00
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[Command(7)] // 3.0.0+
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// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
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2019-07-14 21:04:38 +02:00
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public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
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2018-06-30 17:53:04 +02:00
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{
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2018-12-06 12:16:24 +01:00
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(long position, long size) = context.Request.GetBufferType0x21();
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2018-06-30 17:53:04 +02:00
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2018-12-06 12:16:24 +01:00
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return AppendAudioOutBufferImpl(context, position);
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2018-06-30 17:53:04 +02:00
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}
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2019-07-14 21:04:38 +02:00
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public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long tag = context.RequestData.ReadInt64();
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2018-02-08 17:52:02 +01:00
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2018-12-06 12:16:24 +01:00
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AudioOutData data = MemoryHelper.Read<AudioOutData>(
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context.Memory,
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position);
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2018-04-24 20:57:39 +02:00
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2018-12-06 12:16:24 +01:00
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byte[] buffer = context.Memory.ReadBytes(
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data.SampleBufferPtr,
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data.SampleBufferSize);
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2018-03-02 05:06:05 +01:00
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2018-12-06 12:16:24 +01:00
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_audioOut.AppendBuffer(_track, tag, buffer);
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2018-02-08 17:52:02 +01:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-02-08 17:52:02 +01:00
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}
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2019-07-12 03:13:43 +02:00
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[Command(8)] // 3.0.0+
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// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
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2019-07-14 21:04:38 +02:00
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public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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(long position, long size) = context.Request.GetBufferType0x22();
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2018-02-08 17:52:02 +01:00
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2018-12-06 12:16:24 +01:00
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return GetReleasedAudioOutBufferImpl(context, position, size);
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2018-02-08 17:52:02 +01:00
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}
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2019-07-14 21:04:38 +02:00
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public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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uint count = (uint)((ulong)size >> 3);
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2018-02-08 17:52:02 +01:00
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2018-12-06 12:16:24 +01:00
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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2018-03-16 01:06:24 +01:00
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2018-12-06 12:16:24 +01:00
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for (uint index = 0; index < count; index++)
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2018-02-08 17:52:02 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long tag = 0;
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2018-03-02 05:06:05 +01:00
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2018-12-06 12:16:24 +01:00
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if (index < releasedBuffers.Length)
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2018-03-16 01:06:24 +01:00
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{
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2018-12-06 12:16:24 +01:00
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tag = releasedBuffers[index];
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2018-03-16 01:06:24 +01:00
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}
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2018-02-08 17:52:02 +01:00
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2018-12-06 12:16:24 +01:00
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context.Memory.WriteInt64(position + index * 8, tag);
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2018-02-08 17:52:02 +01:00
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}
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2018-12-06 12:16:24 +01:00
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context.ResponseData.Write(releasedBuffers.Length);
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2018-03-02 05:06:05 +01:00
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2019-07-14 21:04:38 +02:00
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return ResultCode.Success;
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2018-02-08 17:52:02 +01:00
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}
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2019-10-11 17:54:29 +02:00
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[Command(12)] // 6.0.0+
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// SetAudioOutVolume(s32)
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public ResultCode SetAudioOutVolume(ServiceCtx context)
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{
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// Games send a gain value here, so we need to apply it on the current volume value.
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float gain = context.RequestData.ReadSingle();
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float currentVolume = _audioOut.GetVolume();
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float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
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_audioOut.SetVolume(newVolume);
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return ResultCode.Success;
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}
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[Command(13)] // 6.0.0+
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// GetAudioOutVolume() -> s32
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public ResultCode GetAudioOutVolume(ServiceCtx context)
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{
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float volume = _audioOut.GetVolume();
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context.ResponseData.Write(volume);
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return ResultCode.Success;
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}
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2018-03-04 05:41:35 +01:00
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public void Dispose()
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{
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Dispose(true);
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}
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2018-12-06 12:16:24 +01:00
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protected virtual void Dispose(bool disposing)
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2018-03-04 05:41:35 +01:00
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{
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2018-12-06 12:16:24 +01:00
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if (disposing)
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2018-03-04 05:41:35 +01:00
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{
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2018-12-06 12:16:24 +01:00
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_audioOut.CloseTrack(_track);
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2018-03-04 05:41:35 +01:00
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}
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}
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2018-02-08 17:52:02 +01:00
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}
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2019-07-12 03:13:43 +02:00
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}
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