133 lines
3.8 KiB
C#
133 lines
3.8 KiB
C#
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Gpu.Image;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private bool _drawIndexed;
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private int _firstIndex;
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private int _indexCount;
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private bool _instancedHasState;
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private bool _instancedIndexed;
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private int _instancedFirstIndex;
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private int _instancedFirstVertex;
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private int _instancedFirstInstance;
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private int _instancedIndexCount;
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private int _instancedDrawStateFirst;
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private int _instancedDrawStateCount;
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private int _instanceIndex;
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public PrimitiveType PrimitiveType { get; private set; }
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private void DrawEnd(int argument)
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{
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UpdateState();
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bool instanced = _vsUsesInstanceId || _isAnyVbInstanced;
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if (instanced)
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{
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if (!_instancedHasState)
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{
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_instancedHasState = true;
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_instancedIndexed = _drawIndexed;
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_instancedFirstIndex = _firstIndex;
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_instancedFirstVertex = _context.State.GetBaseVertex();
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_instancedFirstInstance = _context.State.GetBaseInstance();
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_instancedIndexCount = _indexCount;
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VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
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_instancedDrawStateFirst = drawState.First;
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_instancedDrawStateCount = drawState.Count;
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}
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return;
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}
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int firstInstance = _context.State.GetBaseInstance();
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if (_drawIndexed)
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{
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_drawIndexed = false;
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int firstVertex = _context.State.GetBaseVertex();
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_context.Renderer.GraphicsPipeline.DrawIndexed(
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_indexCount,
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1,
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_firstIndex,
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firstVertex,
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firstInstance);
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}
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else
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{
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VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
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_context.Renderer.GraphicsPipeline.Draw(
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drawState.Count,
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1,
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drawState.First,
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firstInstance);
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}
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}
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private void DrawBegin(int argument)
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{
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PrimitiveType type = (PrimitiveType)(argument & 0xffff);
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_context.Renderer.GraphicsPipeline.SetPrimitiveTopology(type.Convert());
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PrimitiveType = type;
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if ((argument & (1 << 26)) != 0)
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{
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_instanceIndex++;
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}
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else if ((argument & (1 << 27)) == 0)
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{
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_instanceIndex = 0;
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}
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}
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private void SetIndexCount(int argument)
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{
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_drawIndexed = true;
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}
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public void PerformDeferredDraws()
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{
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// Perform any pending instanced draw.
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if (_instancedHasState)
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{
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_instancedHasState = false;
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if (_instancedIndexed)
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{
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_context.Renderer.GraphicsPipeline.DrawIndexed(
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_instancedIndexCount,
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_instanceIndex + 1,
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_instancedFirstIndex,
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_instancedFirstVertex,
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_instancedFirstInstance);
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}
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else
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{
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_context.Renderer.GraphicsPipeline.Draw(
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_instancedDrawStateCount,
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_instanceIndex + 1,
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_instancedDrawStateFirst,
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_instancedFirstInstance);
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}
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}
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}
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}
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}
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