New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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using Ryujinx.Graphics.Shader.Instructions;
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using System;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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static class OpCodeTable
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{
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private const int EncodingBits = 14;
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private class TableEntry
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{
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public InstEmitter Emitter { get; }
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public Type OpCodeType { get; }
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public int XBits { get; }
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public TableEntry(InstEmitter emitter, Type opCodeType, int xBits)
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{
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Emitter = emitter;
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OpCodeType = opCodeType;
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XBits = xBits;
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}
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}
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private static TableEntry[] _opCodes;
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static OpCodeTable()
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{
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_opCodes = new TableEntry[1 << EncodingBits];
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#region Instructions
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Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute));
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Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute));
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Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
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Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
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Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
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Set("111000100100xx", InstEmit.Bra, typeof(OpCodeBranch));
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2019-10-13 08:02:07 +02:00
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Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePsetp));
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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Set("111000110000xx", InstEmit.Exit, typeof(OpCodeExit));
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Set("0100110010101x", InstEmit.F2F, typeof(OpCodeFArithCbuf));
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Set("0011100x10101x", InstEmit.F2F, typeof(OpCodeFArithImm));
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Set("0101110010101x", InstEmit.F2F, typeof(OpCodeFArithReg));
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Set("0100110010110x", InstEmit.F2I, typeof(OpCodeFArithCbuf));
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Set("0011100x10110x", InstEmit.F2I, typeof(OpCodeFArithImm));
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Set("0101110010110x", InstEmit.F2I, typeof(OpCodeFArithReg));
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Set("0100110001011x", InstEmit.Fadd, typeof(OpCodeFArithCbuf));
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Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
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Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
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Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
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Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
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Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
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Set("010100011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithRegCbuf));
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Set("010110011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithReg));
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Set("0100110001100x", InstEmit.Fmnmx, typeof(OpCodeFArithCbuf));
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Set("0011100x01100x", InstEmit.Fmnmx, typeof(OpCodeFArithImm));
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Set("0101110001100x", InstEmit.Fmnmx, typeof(OpCodeFArithReg));
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Set("0100110001101x", InstEmit.Fmul, typeof(OpCodeFArithCbuf));
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Set("0011100x01101x", InstEmit.Fmul, typeof(OpCodeFArithImm));
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Set("00011110xxxxxx", InstEmit.Fmul, typeof(OpCodeFArithImm32));
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Set("0101110001101x", InstEmit.Fmul, typeof(OpCodeFArithReg));
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Set("0100100xxxxxxx", InstEmit.Fset, typeof(OpCodeSetCbuf));
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Set("0011000xxxxxxx", InstEmit.Fset, typeof(OpCodeFsetImm));
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Set("01011000xxxxxx", InstEmit.Fset, typeof(OpCodeSetReg));
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Set("010010111011xx", InstEmit.Fsetp, typeof(OpCodeSetCbuf));
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Set("0011011x1011xx", InstEmit.Fsetp, typeof(OpCodeFsetImm));
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Set("010110111011xx", InstEmit.Fsetp, typeof(OpCodeSetReg));
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Set("0111101x1xxxxx", InstEmit.Hadd2, typeof(OpCodeAluCbuf));
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Set("0111101x0xxxxx", InstEmit.Hadd2, typeof(OpCodeAluImm2x10));
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Set("0010110xxxxxxx", InstEmit.Hadd2, typeof(OpCodeAluImm32));
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Set("0101110100010x", InstEmit.Hadd2, typeof(OpCodeAluReg));
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Set("01110xxx1xxxxx", InstEmit.Hfma2, typeof(OpCodeHfmaCbuf));
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Set("01110xxx0xxxxx", InstEmit.Hfma2, typeof(OpCodeHfmaImm2x10));
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Set("0010100xxxxxxx", InstEmit.Hfma2, typeof(OpCodeHfmaImm32));
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Set("0101110100000x", InstEmit.Hfma2, typeof(OpCodeHfmaReg));
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Set("01100xxx1xxxxx", InstEmit.Hfma2, typeof(OpCodeHfmaRegCbuf));
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Set("0111100x1xxxxx", InstEmit.Hmul2, typeof(OpCodeAluCbuf));
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Set("0111100x0xxxxx", InstEmit.Hmul2, typeof(OpCodeAluImm2x10));
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Set("0010101xxxxxxx", InstEmit.Hmul2, typeof(OpCodeAluImm32));
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Set("0101110100001x", InstEmit.Hmul2, typeof(OpCodeAluReg));
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2019-10-13 08:02:07 +02:00
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Set("0111111x1xxxxx", InstEmit.Hsetp2, typeof(OpCodeSetCbuf));
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Set("0111111x0xxxxx", InstEmit.Hsetp2, typeof(OpCodeHsetImm2x10));
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Set("0101110100100x", InstEmit.Hsetp2, typeof(OpCodeSetReg));
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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Set("0100110010111x", InstEmit.I2F, typeof(OpCodeAluCbuf));
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Set("0011100x10111x", InstEmit.I2F, typeof(OpCodeAluImm));
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Set("0101110010111x", InstEmit.I2F, typeof(OpCodeAluReg));
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Set("0100110011100x", InstEmit.I2I, typeof(OpCodeAluCbuf));
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Set("0011100x11100x", InstEmit.I2I, typeof(OpCodeAluImm));
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Set("0101110011100x", InstEmit.I2I, typeof(OpCodeAluReg));
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Set("0100110000010x", InstEmit.Iadd, typeof(OpCodeAluCbuf));
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Set("0011100000010x", InstEmit.Iadd, typeof(OpCodeAluImm));
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Set("0001110x0xxxxx", InstEmit.Iadd, typeof(OpCodeAluImm32));
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Set("0101110000010x", InstEmit.Iadd, typeof(OpCodeAluReg));
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Set("010011001100xx", InstEmit.Iadd3, typeof(OpCodeAluCbuf));
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Set("001110001100xx", InstEmit.Iadd3, typeof(OpCodeAluImm));
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Set("010111001100xx", InstEmit.Iadd3, typeof(OpCodeAluReg));
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Set("0100110000100x", InstEmit.Imnmx, typeof(OpCodeAluCbuf));
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Set("0011100x00100x", InstEmit.Imnmx, typeof(OpCodeAluImm));
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Set("0101110000100x", InstEmit.Imnmx, typeof(OpCodeAluReg));
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Set("11100000xxxxxx", InstEmit.Ipa, typeof(OpCodeIpa));
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2019-10-13 08:02:07 +02:00
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Set("1110111111010x", InstEmit.Isberd, typeof(OpCodeAlu));
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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Set("0100110000011x", InstEmit.Iscadd, typeof(OpCodeAluCbuf));
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Set("0011100x00011x", InstEmit.Iscadd, typeof(OpCodeAluImm));
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Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
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Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
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Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
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Set("001101100101xx", InstEmit.Iset, typeof(OpCodeSetImm));
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Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
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Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
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Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));
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Set("010110110110xx", InstEmit.Isetp, typeof(OpCodeSetReg));
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Set("111000110011xx", InstEmit.Kil, typeof(OpCodeExit));
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2019-10-13 08:02:07 +02:00
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Set("1110111101000x", InstEmit.Ld, typeof(OpCodeMemory));
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc));
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2019-10-13 08:02:07 +02:00
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Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory));
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf));
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Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
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Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
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Set("0101110001000x", InstEmit.Lop, typeof(OpCodeLopReg));
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Set("0010000xxxxxxx", InstEmit.Lop3, typeof(OpCodeLopCbuf));
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Set("001111xxxxxxxx", InstEmit.Lop3, typeof(OpCodeLopImm));
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Set("0101101111100x", InstEmit.Lop3, typeof(OpCodeLopReg));
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Set("0100110010011x", InstEmit.Mov, typeof(OpCodeAluCbuf));
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Set("0011100x10011x", InstEmit.Mov, typeof(OpCodeAluImm));
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Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
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Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
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Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
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Set("1111101111100x", InstEmit.Out, typeof(OpCode));
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Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
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Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
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Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
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Set("0101110010010x", InstEmit.Rro, typeof(OpCodeFArithReg));
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2019-10-13 08:02:07 +02:00
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Set("1111000011001x", InstEmit.S2r, typeof(OpCodeAlu));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
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|
|
Set("0100110010100x", InstEmit.Sel, typeof(OpCodeAluCbuf));
|
2019-10-13 08:02:07 +02:00
|
|
|
Set("0011100x10100x", InstEmit.Sel, typeof(OpCodeAluImm));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
Set("0101110010100x", InstEmit.Sel, typeof(OpCodeAluReg));
|
|
|
|
Set("0100110001001x", InstEmit.Shl, typeof(OpCodeAluCbuf));
|
|
|
|
Set("0011100x01001x", InstEmit.Shl, typeof(OpCodeAluImm));
|
|
|
|
Set("0101110001001x", InstEmit.Shl, typeof(OpCodeAluReg));
|
|
|
|
Set("0100110000101x", InstEmit.Shr, typeof(OpCodeAluCbuf));
|
|
|
|
Set("0011100x00101x", InstEmit.Shr, typeof(OpCodeAluImm));
|
|
|
|
Set("0101110000101x", InstEmit.Shr, typeof(OpCodeAluReg));
|
|
|
|
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
|
2019-10-13 08:02:07 +02:00
|
|
|
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
|
|
|
|
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
|
|
|
|
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
|
2019-10-13 08:02:07 +02:00
|
|
|
Set("1101111010111x", InstEmit.TexB, typeof(OpCodeTexB));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
Set("1101x00xxxxxxx", InstEmit.Texs, typeof(OpCodeTexs));
|
|
|
|
Set("1101x01xxxxxxx", InstEmit.Texs, typeof(OpCodeTlds));
|
|
|
|
Set("1101x11100xxxx", InstEmit.Texs, typeof(OpCodeTld4s));
|
|
|
|
Set("11011100xx111x", InstEmit.Tld, typeof(OpCodeTld));
|
2019-10-13 08:02:07 +02:00
|
|
|
Set("11011101xx111x", InstEmit.TldB, typeof(OpCodeTld));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
Set("110010xxxx111x", InstEmit.Tld4, typeof(OpCodeTld4));
|
|
|
|
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
|
2019-10-13 08:02:07 +02:00
|
|
|
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
|
|
|
|
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
|
|
|
|
Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));
|
|
|
|
Set("010100010xxxxx", InstEmit.Xmad, typeof(OpCodeAluRegCbuf));
|
|
|
|
Set("0101101100xxxx", InstEmit.Xmad, typeof(OpCodeAluReg));
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void Set(string encoding, InstEmitter emitter, Type opCodeType)
|
|
|
|
{
|
|
|
|
if (encoding.Length != EncodingBits)
|
|
|
|
{
|
|
|
|
throw new ArgumentException(nameof(encoding));
|
|
|
|
}
|
|
|
|
|
|
|
|
int bit = encoding.Length - 1;
|
|
|
|
int value = 0;
|
|
|
|
int xMask = 0;
|
|
|
|
int xBits = 0;
|
|
|
|
|
|
|
|
int[] xPos = new int[encoding.Length];
|
|
|
|
|
|
|
|
for (int index = 0; index < encoding.Length; index++, bit--)
|
|
|
|
{
|
|
|
|
char chr = encoding[index];
|
|
|
|
|
|
|
|
if (chr == '1')
|
|
|
|
{
|
|
|
|
value |= 1 << bit;
|
|
|
|
}
|
|
|
|
else if (chr == 'x')
|
|
|
|
{
|
|
|
|
xMask |= 1 << bit;
|
|
|
|
|
|
|
|
xPos[xBits++] = bit;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
xMask = ~xMask;
|
|
|
|
|
|
|
|
TableEntry entry = new TableEntry(emitter, opCodeType, xBits);
|
|
|
|
|
|
|
|
for (int index = 0; index < (1 << xBits); index++)
|
|
|
|
{
|
|
|
|
value &= xMask;
|
|
|
|
|
2019-10-13 08:02:07 +02:00
|
|
|
for (int x = 0; x < xBits; x++)
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
{
|
2019-10-13 08:02:07 +02:00
|
|
|
value |= ((index >> x) & 1) << xPos[x];
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (_opCodes[value] == null || _opCodes[value].XBits > xBits)
|
|
|
|
{
|
|
|
|
_opCodes[value] = entry;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-10-13 08:02:07 +02:00
|
|
|
public static (InstEmitter emitter, Type opCodeType) GetEmitter(long opCode)
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
{
|
2019-10-13 08:02:07 +02:00
|
|
|
TableEntry entry = _opCodes[(ulong)opCode >> (64 - EncodingBits)];
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
|
|
|
|
if (entry != null)
|
|
|
|
{
|
|
|
|
return (entry.Emitter, entry.OpCodeType);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (null, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|