NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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using ChocolArm64.Memory;
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using Ryujinx.Core.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.Core.OsHle.Services.Nv.NvHostCtrl
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{
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class NvHostCtrlIoctl
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{
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private static ConcurrentDictionary<Process, NvHostCtrlUserCtx> UserCtxs;
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static NvHostCtrlIoctl()
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{
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UserCtxs = new ConcurrentDictionary<Process, NvHostCtrlUserCtx>();
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}
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public static int ProcessIoctl(ServiceCtx Context, int Cmd)
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{
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switch (Cmd & 0xffff)
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{
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case 0x0014: return SyncptRead (Context);
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case 0x0015: return SyncptIncr (Context);
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case 0x0016: return SyncptWait (Context);
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case 0x0019: return SyncptWaitEx (Context);
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case 0x001a: return SyncptReadMax (Context);
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case 0x001b: return GetConfig (Context);
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case 0x001d: return EventWait (Context);
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case 0x001e: return EventWaitAsync(Context);
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case 0x001f: return EventRegister (Context);
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}
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throw new NotImplementedException(Cmd.ToString("x8"));
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}
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private static int SyncptRead(ServiceCtx Context)
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{
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return SyncptReadMinOrMax(Context, Max: false);
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}
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private static int SyncptIncr(ServiceCtx Context)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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int Id = Context.Memory.ReadInt32(InputPosition);
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if ((uint)Id >= NvHostSyncpt.SyncptsCount)
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{
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return NvResult.InvalidInput;
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}
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GetUserCtx(Context).Syncpt.Increment(Id);
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return NvResult.Success;
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}
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private static int SyncptWait(ServiceCtx Context)
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{
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return SyncptWait(Context, Extended: false);
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}
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private static int SyncptWaitEx(ServiceCtx Context)
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{
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return SyncptWait(Context, Extended: true);
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}
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private static int SyncptReadMax(ServiceCtx Context)
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{
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return SyncptReadMinOrMax(Context, Max: true);
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}
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private static int GetConfig(ServiceCtx Context)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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string Nv = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
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string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
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Context.Memory.WriteByte(OutputPosition + 0x82, 0);
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Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return NvResult.Success;
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}
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private static int EventWait(ServiceCtx Context)
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{
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return EventWait(Context, Async: false);
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}
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private static int EventWaitAsync(ServiceCtx Context)
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{
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return EventWait(Context, Async: true);
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}
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private static int EventRegister(ServiceCtx Context)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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int EventId = Context.Memory.ReadInt32(InputPosition);
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Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return NvResult.Success;
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}
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private static int SyncptReadMinOrMax(ServiceCtx Context, bool Max)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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NvHostCtrlSyncptRead Args = AMemoryHelper.Read<NvHostCtrlSyncptRead>(Context.Memory, InputPosition);
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if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
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{
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return NvResult.InvalidInput;
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}
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if (Max)
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{
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Args.Value = GetUserCtx(Context).Syncpt.GetMax(Args.Id);
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}
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else
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{
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Args.Value = GetUserCtx(Context).Syncpt.GetMin(Args.Id);
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return NvResult.Success;
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}
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private static int SyncptWait(ServiceCtx Context, bool Extended)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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NvHostCtrlSyncptWait Args = AMemoryHelper.Read<NvHostCtrlSyncptWait>(Context.Memory, InputPosition);
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NvHostSyncpt Syncpt = GetUserCtx(Context).Syncpt;
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if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
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{
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return NvResult.InvalidInput;
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}
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int Result;
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if (Syncpt.MinCompare(Args.Id, Args.Thresh))
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{
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Result = NvResult.Success;
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}
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else if (Args.Timeout == 0)
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{
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Result = NvResult.TryAgain;
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}
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else
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{
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Context.Ns.Log.PrintDebug(LogClass.ServiceNv, "Waiting syncpt with timeout of " + Args.Timeout + "ms...");
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using (ManualResetEvent WaitEvent = new ManualResetEvent(false))
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{
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Syncpt.AddWaiter(Args.Thresh, WaitEvent);
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//Note: Negative (> INT_MAX) timeouts aren't valid on .NET,
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//in this case we just use the maximum timeout possible.
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int Timeout = Args.Timeout;
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if (Timeout < -1)
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{
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Timeout = int.MaxValue;
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}
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if (Timeout == -1)
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{
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WaitEvent.WaitOne();
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Result = NvResult.Success;
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}
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else if (WaitEvent.WaitOne(Timeout))
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{
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Result = NvResult.Success;
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}
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else
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{
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Result = NvResult.TimedOut;
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}
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}
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Context.Ns.Log.PrintDebug(LogClass.ServiceNv, "Resuming...");
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}
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if (Extended)
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{
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Context.Memory.WriteInt32(OutputPosition + 0xc, Syncpt.GetMin(Args.Id));
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}
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return Result;
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}
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private static int EventWait(ServiceCtx Context, bool Async)
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{
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2018-06-03 00:46:09 +02:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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NvHostCtrlSyncptWaitEx Args = AMemoryHelper.Read<NvHostCtrlSyncptWaitEx>(Context.Memory, InputPosition);
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if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
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{
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return NvResult.InvalidInput;
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}
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void WriteArgs()
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{
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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}
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NvHostSyncpt Syncpt = GetUserCtx(Context).Syncpt;
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if (Syncpt.MinCompare(Args.Id, Args.Thresh))
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{
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Args.Value = Syncpt.GetMin(Args.Id);
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WriteArgs();
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return NvResult.Success;
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}
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if (!Async)
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{
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Args.Value = 0;
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}
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if (Args.Timeout == 0)
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{
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WriteArgs();
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return NvResult.TryAgain;
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}
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NvHostEvent Event;
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int Result, EventIndex;
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if (Async)
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{
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EventIndex = Args.Value;
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if ((uint)EventIndex >= NvHostCtrlUserCtx.EventsCount)
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{
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return NvResult.InvalidInput;
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}
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Event = GetUserCtx(Context).Events[EventIndex];
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}
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else
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{
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Event = GetFreeEvent(Context, Syncpt, Args.Id, out EventIndex);
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}
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if (Event != null &&
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(Event.State == NvHostEventState.Registered ||
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Event.State == NvHostEventState.Free))
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{
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Event.Id = Args.Id;
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Event.Thresh = Args.Thresh;
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Event.State = NvHostEventState.Waiting;
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if (!Async)
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{
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Args.Value = ((Args.Id & 0xfff) << 16) | 0x10000000;
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}
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else
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{
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Args.Value = Args.Id << 4;
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}
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Args.Value |= EventIndex;
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Result = NvResult.TryAgain;
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}
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else
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{
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Result = NvResult.InvalidInput;
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}
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WriteArgs();
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return Result;
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}
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private static NvHostEvent GetFreeEvent(
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ServiceCtx Context,
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NvHostSyncpt Syncpt,
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int Id,
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out int EventIndex)
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{
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NvHostEvent[] Events = GetUserCtx(Context).Events;
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EventIndex = NvHostCtrlUserCtx.EventsCount;
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int NullIndex = NvHostCtrlUserCtx.EventsCount;
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for (int Index = 0; Index < NvHostCtrlUserCtx.EventsCount; Index++)
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{
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NvHostEvent Event = Events[Index];
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if (Event != null)
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{
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if (Event.State == NvHostEventState.Registered ||
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Event.State == NvHostEventState.Free)
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{
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EventIndex = Index;
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if (Event.Id == Id)
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{
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return Event;
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}
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}
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}
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else if (NullIndex == NvHostCtrlUserCtx.EventsCount)
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{
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NullIndex = Index;
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}
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}
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if (NullIndex < NvHostCtrlUserCtx.EventsCount)
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{
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EventIndex = NullIndex;
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return Events[NullIndex] = new NvHostEvent();
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}
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if (EventIndex < NvHostCtrlUserCtx.EventsCount)
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{
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return Events[EventIndex];
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}
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return null;
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}
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public static NvHostCtrlUserCtx GetUserCtx(ServiceCtx Context)
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{
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return UserCtxs.GetOrAdd(Context.Process, (Key) => new NvHostCtrlUserCtx());
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}
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public static void UnloadProcess(Process Process)
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{
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UserCtxs.TryRemove(Process, out _);
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}
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}
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}
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