2020-08-18 03:49:37 +02:00
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//
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2021-01-01 00:10:44 +01:00
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// Copyright (c) 2019-2021 Ryujinx
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2020-08-18 03:49:37 +02:00
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input header for splitter update.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SplitterInParameterHeader
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{
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/// <summary>
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/// Magic of the input header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The count of <see cref="SplitterInParameter"/> after the header.
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/// </summary>
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public uint SplitterCount;
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/// <summary>
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/// The count of splitter destinations after the header and splitter info.
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/// </summary>
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public uint SplitterDestinationCount;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[5];
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/// <summary>
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/// The expected constant of any input splitter header.
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/// </summary>
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private const uint ValidMagic = 0x48444E53;
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/// <summary>
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/// Check if the magic is valid.
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/// </summary>
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/// <returns>Returns true if the magic is valid.</returns>
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public bool IsMagicValid()
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{
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return Magic == ValidMagic;
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}
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}
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}
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