2018-03-16 01:06:24 +01:00
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using Ryujinx.Audio;
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2018-09-08 19:51:50 +02:00
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using Ryujinx.Graphics;
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2018-02-20 21:09:23 +01:00
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using Ryujinx.Graphics.Gal;
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2018-09-09 00:04:26 +02:00
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using Ryujinx.HLE.FileSystem;
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2018-08-17 01:47:36 +02:00
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using Ryujinx.HLE.HOS;
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2018-06-11 02:46:42 +02:00
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using Ryujinx.HLE.Input;
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2018-02-05 00:08:20 +01:00
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using System;
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2018-09-10 01:38:56 +02:00
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using System.Threading;
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2018-02-05 00:08:20 +01:00
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2018-06-11 02:46:42 +02:00
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namespace Ryujinx.HLE
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2018-02-05 00:08:20 +01:00
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{
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public class Switch : IDisposable
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{
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2018-03-16 01:06:24 +01:00
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internal IAalOutput AudioOut { get; private set; }
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2018-08-15 20:59:51 +02:00
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internal DeviceMemory Memory { get; private set; }
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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internal NvGpu Gpu { get; private set; }
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2018-03-16 01:06:24 +01:00
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2018-08-17 01:47:36 +02:00
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internal VirtualFileSystem FileSystem { get; private set; }
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2018-03-16 01:06:24 +01:00
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2018-08-17 01:47:36 +02:00
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public Horizon System { get; private set; }
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2018-03-19 19:58:46 +01:00
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2018-03-06 21:18:49 +01:00
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public PerformanceStatistics Statistics { get; private set; }
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2018-02-05 00:08:20 +01:00
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2018-03-16 01:06:24 +01:00
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public Hid Hid { get; private set; }
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2018-09-10 01:38:56 +02:00
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public bool EnableDeviceVsync { get; set; } = true;
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public AutoResetEvent VsyncEvent { get; private set; }
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public event EventHandler Finish;
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2018-12-01 21:01:59 +01:00
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public Switch(IGalRenderer renderer, IAalOutput audioOut)
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{
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if (renderer == null)
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2018-03-16 01:06:24 +01:00
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{
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2018-12-01 21:01:59 +01:00
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throw new ArgumentNullException(nameof(renderer));
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2018-03-16 01:06:24 +01:00
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}
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2018-12-01 21:01:59 +01:00
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if (audioOut == null)
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2018-03-16 01:06:24 +01:00
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{
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2018-12-01 21:01:59 +01:00
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throw new ArgumentNullException(nameof(audioOut));
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2018-03-16 01:06:24 +01:00
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}
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2018-12-01 21:01:59 +01:00
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this.AudioOut = audioOut;
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2018-03-16 01:06:24 +01:00
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2018-08-15 20:59:51 +02:00
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Memory = new DeviceMemory();
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2018-12-01 21:01:59 +01:00
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Gpu = new NvGpu(renderer);
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2018-03-03 18:04:58 +01:00
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2018-08-17 01:47:36 +02:00
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FileSystem = new VirtualFileSystem();
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2018-03-16 01:06:24 +01:00
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2018-08-17 01:47:36 +02:00
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System = new Horizon(this);
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2018-03-19 19:58:46 +01:00
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2018-03-06 21:18:49 +01:00
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Statistics = new PerformanceStatistics();
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2018-11-28 23:18:09 +01:00
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Hid = new Hid(this, System.HidBaseAddress);
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2018-09-10 01:38:56 +02:00
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VsyncEvent = new AutoResetEvent(true);
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2018-02-05 00:08:20 +01:00
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}
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2018-12-01 21:01:59 +01:00
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public void LoadCart(string exeFsDir, string romFsFile = null)
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2018-02-20 21:09:23 +01:00
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{
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2018-12-01 21:01:59 +01:00
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System.LoadCart(exeFsDir, romFsFile);
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2018-02-20 21:09:23 +01:00
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}
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2018-12-01 21:01:59 +01:00
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public void LoadXci(string xciFile)
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2018-09-08 20:33:27 +02:00
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{
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2018-12-01 21:01:59 +01:00
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System.LoadXci(xciFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-01 21:01:59 +01:00
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public void LoadNca(string ncaFile)
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2018-09-08 20:33:27 +02:00
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{
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2018-12-01 21:01:59 +01:00
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System.LoadNca(ncaFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-01 21:01:59 +01:00
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public void LoadNsp(string nspFile)
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2018-09-08 20:33:27 +02:00
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{
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2018-12-01 21:01:59 +01:00
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System.LoadNsp(nspFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-01 21:01:59 +01:00
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public void LoadProgram(string fileName)
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2018-02-20 21:09:23 +01:00
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{
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System.LoadProgram(fileName);
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2018-02-20 21:09:23 +01:00
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}
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2018-07-12 19:03:52 +02:00
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public bool WaitFifo()
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{
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2018-11-17 05:01:31 +01:00
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return Gpu.Pusher.WaitForCommands();
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2018-07-12 19:03:52 +02:00
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}
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2018-06-24 02:39:25 +02:00
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public void ProcessFrame()
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{
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2018-11-17 05:01:31 +01:00
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Gpu.Pusher.DispatchCalls();
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2018-06-24 02:39:25 +02:00
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}
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2018-08-17 01:47:36 +02:00
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internal void Unload()
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2018-02-15 13:16:16 +01:00
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{
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2018-08-17 01:47:36 +02:00
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FileSystem.Dispose();
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Memory.Dispose();
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2018-02-15 13:16:16 +01:00
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}
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2018-02-17 22:36:08 +01:00
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2018-02-05 00:08:20 +01:00
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public void Dispose()
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{
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Dispose(true);
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}
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2018-12-01 21:01:59 +01:00
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protected virtual void Dispose(bool disposing)
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2018-02-05 00:08:20 +01:00
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{
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2018-12-01 21:01:59 +01:00
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if (disposing)
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{
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2018-08-17 01:47:36 +02:00
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System.Dispose();
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2018-09-10 01:38:56 +02:00
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VsyncEvent.Dispose();
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2018-02-05 00:08:20 +01:00
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}
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}
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}
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2018-08-14 02:13:01 +02:00
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}
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