2020-08-18 03:49:37 +02:00
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namespace Ryujinx.Audio.Renderer.Dsp.Effect
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{
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public class DecayDelay : IDelayLine
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{
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private readonly IDelayLine _delayLine;
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public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
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public uint SampleCountMax => _delayLine.SampleCountMax;
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private float _decayRate;
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public DecayDelay(IDelayLine delayLine)
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{
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_decayRate = 0.0f;
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_delayLine = delayLine;
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}
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public void SetDecayRate(float decayRate)
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{
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_decayRate = decayRate;
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}
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public float Update(float value)
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{
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float delayLineValue = _delayLine.Read();
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float processedValue = value - (_decayRate * delayLineValue);
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return _delayLine.Update(processedValue) + processedValue * _decayRate;
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}
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public void SetDelay(float delayTime)
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{
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_delayLine.SetDelay(delayTime);
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}
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public float Read()
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{
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return _delayLine.Read();
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}
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public float TapUnsafe(uint sampleIndex, int offset)
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{
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return _delayLine.TapUnsafe(sampleIndex, offset);
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}
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public float Tap(uint sampleIndex)
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{
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return _delayLine.Tap(sampleIndex);
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}
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}
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2022-07-25 20:46:33 +02:00
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}
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