namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
public CommandType CommandType => CommandType.CreateSync;
private ulong _id;
private bool _strict;
public void Set(ulong id, bool strict)
_id = id;
_strict = strict;
}
public static void Run(ref CreateSyncCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.CreateSync(command._id, command._strict);
threaded.Sync.AssignSync(command._id);