Ryujinx/Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs

61 lines
1.5 KiB
C#
Raw Normal View History

using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
class GpuRegionHandle : IRegionHandle
{
private readonly CpuRegionHandle[] _cpuRegionHandles;
public bool Dirty
{
get
{
foreach (var regionHandle in _cpuRegionHandles)
{
if (regionHandle.Dirty)
{
return true;
}
}
return false;
}
}
public ulong Address => throw new NotSupportedException();
public ulong Size => throw new NotSupportedException();
public ulong EndAddress => throw new NotSupportedException();
public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles)
{
_cpuRegionHandles = cpuRegionHandles;
}
public void Dispose()
{
foreach (var regionHandle in _cpuRegionHandles)
{
regionHandle.Dispose();
}
}
public void RegisterAction(RegionSignal action)
{
foreach (var regionHandle in _cpuRegionHandles)
{
regionHandle.RegisterAction(action);
}
}
public void Reprotect()
{
foreach (var regionHandle in _cpuRegionHandles)
{
regionHandle.Reprotect();
}
}
}
}