namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
public CommandType CommandType => CommandType.TextureBarrier;
public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.TextureBarrier();
}