using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
private TableRef<ThreadedCounterEvent> _value;
private TableRef<ThreadedCounterEvent> _compare;
private bool _isEqual;
public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
_value = value;
_compare = compare;
_isEqual = isEqual;
}
public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);