This website requires JavaScript.
Explore
Help
Sign in
N-archive
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
7aed7808be
Ryujinx
/
Ryujinx.Common
/
Configuration
/
AudioBackend.cs
10 lines
140 B
C#
Raw
Normal View
History
Unescape
Escape
Implement audio backend configuration option (#1325) * Implement audio backend configuration option * Use OpenAL by default * Increment version number in config.json and add 30px to the height of the settings window * nits * capitalise audio backend names
2020-07-04 01:16:49 +02:00
namespace
Ryujinx.Configuration
{
public
enum
AudioBackend
{
Dummy
,
OpenAl
,
audio: Implement a SDL2 backend (#2258) * audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
2021-05-05 23:37:09 +02:00
SoundIo
,
SDL2
Implement audio backend configuration option (#1325) * Implement audio backend configuration option * Use OpenAL by default * Increment version number in config.json and add 30px to the height of the settings window * nits * capitalise audio backend names
2020-07-04 01:16:49 +02:00
}
}
Reference in a new issue
Copy permalink