155 lines
6 KiB
C#
155 lines
6 KiB
C#
|
//
|
|||
|
// Copyright (c) 2019-2021 Ryujinx
|
|||
|
//
|
|||
|
// This program is free software: you can redistribute it and/or modify
|
|||
|
// it under the terms of the GNU Lesser General Public License as published by
|
|||
|
// the Free Software Foundation, either version 3 of the License, or
|
|||
|
// (at your option) any later version.
|
|||
|
//
|
|||
|
// This program is distributed in the hope that it will be useful,
|
|||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||
|
// GNU Lesser General Public License for more details.
|
|||
|
//
|
|||
|
// You should have received a copy of the GNU Lesser General Public License
|
|||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|||
|
//
|
|||
|
|
|||
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
|||
|
using Ryujinx.Audio.Renderer.Parameter;
|
|||
|
using Ryujinx.Memory;
|
|||
|
using System;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
|
|||
|
using CpuAddress = System.UInt64;
|
|||
|
|
|||
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
{
|
|||
|
public class CaptureBufferCommand : ICommand
|
|||
|
{
|
|||
|
public bool Enabled { get; set; }
|
|||
|
|
|||
|
public int NodeId { get; }
|
|||
|
|
|||
|
public CommandType CommandType => CommandType.CaptureBuffer;
|
|||
|
|
|||
|
public ulong EstimatedProcessingTime { get; set; }
|
|||
|
|
|||
|
public uint InputBufferIndex { get; }
|
|||
|
|
|||
|
public ulong CpuBufferInfoAddress { get; }
|
|||
|
public ulong DspBufferInfoAddress { get; }
|
|||
|
|
|||
|
public CpuAddress OutputBuffer { get; }
|
|||
|
public uint CountMax { get; }
|
|||
|
public uint UpdateCount { get; }
|
|||
|
public uint WriteOffset { get; }
|
|||
|
|
|||
|
public bool IsEffectEnabled { get; }
|
|||
|
|
|||
|
public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
|
|||
|
uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
|
|||
|
{
|
|||
|
Enabled = true;
|
|||
|
NodeId = nodeId;
|
|||
|
InputBufferIndex = bufferOffset + inputBufferOffset;
|
|||
|
CpuBufferInfoAddress = sendBufferInfo;
|
|||
|
DspBufferInfoAddress = sendBufferInfo + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
|||
|
OutputBuffer = outputBuffer;
|
|||
|
CountMax = countMax;
|
|||
|
UpdateCount = updateCount;
|
|||
|
WriteOffset = writeOffset;
|
|||
|
IsEffectEnabled = isEnabled;
|
|||
|
}
|
|||
|
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
|
|||
|
{
|
|||
|
if (countMax == 0 || outBufferAddress == 0)
|
|||
|
{
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress);
|
|||
|
|
|||
|
if (targetWriteOffset > countMax)
|
|||
|
{
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
uint remaining = count;
|
|||
|
|
|||
|
uint inBufferOffset = 0;
|
|||
|
|
|||
|
while (remaining != 0)
|
|||
|
{
|
|||
|
uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
|
|||
|
|
|||
|
memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
|
|||
|
|
|||
|
targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
|
|||
|
remaining -= countToWrite;
|
|||
|
inBufferOffset += countToWrite;
|
|||
|
}
|
|||
|
|
|||
|
if (updateCount != 0)
|
|||
|
{
|
|||
|
uint dspTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, DspBufferInfoAddress);
|
|||
|
uint cpuTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, CpuBufferInfoAddress);
|
|||
|
|
|||
|
uint totalSampleCountDiff = dspTotalSampleCount - cpuTotalSampleCount;
|
|||
|
|
|||
|
if (totalSampleCountDiff >= countMax)
|
|||
|
{
|
|||
|
uint dspLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, DspBufferInfoAddress);
|
|||
|
uint cpuLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, CpuBufferInfoAddress);
|
|||
|
|
|||
|
uint lostSampleCountDiff = dspLostSampleCount - cpuLostSampleCount;
|
|||
|
uint newLostSampleCount = lostSampleCountDiff + updateCount;
|
|||
|
|
|||
|
if (lostSampleCountDiff > newLostSampleCount)
|
|||
|
{
|
|||
|
newLostSampleCount = cpuLostSampleCount - 1;
|
|||
|
}
|
|||
|
|
|||
|
AuxiliaryBufferInfo.SetLostSampleCount(memoryManager, DspBufferInfoAddress, newLostSampleCount);
|
|||
|
}
|
|||
|
|
|||
|
uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress) + updateCount) % countMax;
|
|||
|
|
|||
|
AuxiliaryBufferInfo.SetWriteOffset(memoryManager, DspBufferInfoAddress, newWriteOffset);
|
|||
|
|
|||
|
uint newTotalSampleCount = totalSampleCountDiff + newWriteOffset;
|
|||
|
|
|||
|
AuxiliaryBufferInfo.SetTotalSampleCount(memoryManager, DspBufferInfoAddress, newTotalSampleCount);
|
|||
|
}
|
|||
|
|
|||
|
return count;
|
|||
|
}
|
|||
|
|
|||
|
public void Process(CommandList context)
|
|||
|
{
|
|||
|
Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
|
|||
|
|
|||
|
if (IsEffectEnabled)
|
|||
|
{
|
|||
|
Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
|
|||
|
|
|||
|
// Convert input data to the target format for user (int)
|
|||
|
DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
|
|||
|
|
|||
|
// Send the input to the user
|
|||
|
Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
|
|||
|
|
|||
|
// Convert back to float
|
|||
|
DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|