using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct ResourceBindingSegment
public readonly int Binding;
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly ResourceAccess Access;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access)
Binding = binding;
Count = count;
Type = type;
Stages = stages;
Access = access;
}