using Silk.NET.Vulkan;
using System;
using System.Threading;
using VkSemaphore = Silk.NET.Vulkan.Semaphore;
namespace Ryujinx.Graphics.Vulkan
{
class SemaphoreHolder : IDisposable
private readonly Vk _api;
private readonly Device _device;
private VkSemaphore _semaphore;
private int _referenceCount;
private bool _disposed;
public unsafe SemaphoreHolder(Vk api, Device device)
_api = api;
_device = device;
var semaphoreCreateInfo = new SemaphoreCreateInfo
SType = StructureType.SemaphoreCreateInfo,
};
api.CreateSemaphore(device, in semaphoreCreateInfo, null, out _semaphore).ThrowOnError();
_referenceCount = 1;
}
public VkSemaphore GetUnsafe()
return _semaphore;
public VkSemaphore Get()
Interlocked.Increment(ref _referenceCount);
public unsafe void Put()
if (Interlocked.Decrement(ref _referenceCount) == 0)
_api.DestroySemaphore(_device, _semaphore, null);
_semaphore = default;
public void Dispose()
if (!_disposed)
Put();
_disposed = true;