namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
public CommandType CommandType => CommandType.SetBlendState;
private int _index;
private BlendDescriptor _blend;
public void Set(int index, BlendDescriptor blend)
_index = index;
_blend = blend;
}
public static void Run(ref SetBlendStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetBlendState(command._index, command._blend);