using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
public CommandType CommandType => CommandType.SetUniformBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);