using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Vulkan
{
internal abstract class WindowBase: IWindow
public bool ScreenCaptureRequested { get; set; }
public abstract void Dispose();
public abstract void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback);
public abstract void SetSize(int width, int height);
public abstract void ChangeVSyncMode(bool vsyncEnabled);
}