using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
public CommandType CommandType => CommandType.SetImage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(int binding, TableRef<ITexture> texture, Format imageFormat)
_binding = binding;
_texture = texture;
_imageFormat = imageFormat;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);