2019-11-08 21:29:41 +01:00
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using System;
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2019-10-13 08:02:07 +02:00
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgram
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{
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public ShaderProgramInfo Info { get; }
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public ShaderStage Stage { get; }
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public string Code { get; private set; }
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2020-05-06 03:02:28 +02:00
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public int SizeA { get; }
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2019-11-14 18:20:30 +01:00
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public int Size { get; }
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2020-05-06 03:02:28 +02:00
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internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA)
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2019-10-13 08:02:07 +02:00
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{
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Info = info;
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Stage = stage;
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Code = code;
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2020-05-06 03:02:28 +02:00
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SizeA = sizeA;
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2019-11-14 18:20:30 +01:00
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Size = size;
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2019-10-13 08:02:07 +02:00
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}
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2019-11-08 21:29:41 +01:00
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public void Prepend(string line)
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{
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Code = line + Environment.NewLine + Code;
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}
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2019-10-13 08:02:07 +02:00
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}
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}
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