This website requires JavaScript.
Explore
Help
Sign in
N-archive
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
8406ec6272
Ryujinx
/
ChocolArm64
/
State
/
FpType.cs
12 lines
136 B
C#
Raw
Normal View
History
Unescape
Escape
Fix Fcvtl_V and Fcvtn_V; fix half to float conv. and add float to half conv. (full FP emu.). Add 4 FP Tests. (#468) * Update CpuTest.cs * Update CpuTestSimd.cs * Superseded. * Update AInstEmitSimdCvt.cs * Update ASoftFloat.cs * Nit. * Update PackageReferences. * Update AInstEmitSimdArithmetic.cs * Update AVectorHelper.cs * Update ASoftFloat.cs * Update ASoftFallback.cs * Update AThreadState.cs * Create FPType.cs * Create FPExc.cs * Create FPCR.cs * Create FPSR.cs * Update ARoundMode.cs * Update APState.cs * Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover. * Nits.
2018-10-23 16:12:45 +02:00
namespace
ChocolArm64.State
{
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) * Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
2018-10-31 02:43:02 +01:00
enum
FpType
Fix Fcvtl_V and Fcvtn_V; fix half to float conv. and add float to half conv. (full FP emu.). Add 4 FP Tests. (#468) * Update CpuTest.cs * Update CpuTestSimd.cs * Superseded. * Update AInstEmitSimdCvt.cs * Update ASoftFloat.cs * Nit. * Update PackageReferences. * Update AInstEmitSimdArithmetic.cs * Update AVectorHelper.cs * Update ASoftFloat.cs * Update ASoftFallback.cs * Update AThreadState.cs * Create FPType.cs * Create FPExc.cs * Create FPCR.cs * Create FPSR.cs * Update ARoundMode.cs * Update APState.cs * Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover. * Nits.
2018-10-23 16:12:45 +02:00
{
Nonzero
,
Zero
,
Infinity
,
QNaN
,
SNaN
}
}
Reference in a new issue
Copy permalink