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using System.Runtime.CompilerServices ;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
/// </summary>
public struct UpdateDataHeader
{
public int Revision ;
public uint BehaviourSize ;
public uint MemoryPoolsSize ;
public uint VoicesSize ;
public uint VoiceResourcesSize ;
public uint EffectsSize ;
public uint MixesSize ;
public uint SinksSize ;
public uint PerformanceBufferSize ;
public uint Unknown24 ;
public uint RenderInfoSize ;
private unsafe fixed int _reserved [ 4 ] ;
public uint TotalSize ;
public void Initialize ( int revision )
{
Revision = revision ;
TotalSize = ( uint ) Unsafe . SizeOf < UpdateDataHeader > ( ) ;
}
}
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}