using Ryujinx.Audio.Integration;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
class AudioKernelEvent : IWritableEvent
public KEvent Event { get; }
public AudioKernelEvent(KEvent evnt)
Event = evnt;
}
public void Clear()
Event.WritableEvent.Clear();
public void Signal()
Event.WritableEvent.Signal();