Ryujinx/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public class MouseDevice : BaseDevice
{
public MouseDevice(Switch device, bool active) : base(device, active) { }
public void Update(int mouseX, int mouseY, uint buttons = 0, int scrollX = 0, int scrollY = 0, bool connected = false)
{
ref RingLifo<MouseState> lifo = ref _device.Hid.SharedMemory.Mouse;
ref MouseState previousEntry = ref lifo.GetCurrentEntryRef();
MouseState newState = new MouseState()
{
SamplingNumber = previousEntry.SamplingNumber + 1,
};
if (Active)
{
newState.Buttons = (MouseButton)buttons;
newState.X = mouseX;
newState.Y = mouseY;
newState.DeltaX = mouseX - previousEntry.DeltaX;
newState.DeltaY = mouseY - previousEntry.DeltaY;
newState.WheelDeltaX = scrollX;
newState.WheelDeltaY = scrollY;
newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;
}
lifo.Write(ref newState);
}
}
}