namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetColorCommand : IGALCommand
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private int _layerCount;
private uint _componentMask;
private ColorF _color;
public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
_index = index;
_layer = layer;
_layerCount = layerCount;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);