using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithCbuf : OpCodeFArith, IOpCodeCbuf
public int Offset { get; }
public int Slot { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithCbuf(emitter, address, opCode);
public OpCodeFArithCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
}