Ryujinx/Ryujinx.Core/OsHle/IdDictionary.cs

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle
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{
class IdDictionary
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{
private ConcurrentDictionary<int, object> Objs;
private int FreeIdHint = 1;
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public IdDictionary()
{
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Objs = new ConcurrentDictionary<int, object>();
}
public bool Add(int Id, object Data)
{
return Objs.TryAdd(Id, Data);
}
public int Add(object Data)
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{
if (Objs.TryAdd(FreeIdHint, Data))
{
return FreeIdHint++;
}
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return AddSlow(Data);
}
private int AddSlow(object Data)
{
for (int Id = 1; Id < int.MaxValue; Id++)
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{
if (Objs.TryAdd(Id, Data))
{
return Id;
}
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}
throw new InvalidOperationException();
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}
public object GetData(int Id)
{
if (Objs.TryGetValue(Id, out object Data))
{
return Data;
}
return null;
}
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public T GetData<T>(int Id)
{
if (Objs.TryGetValue(Id, out object Data) && Data is T)
{
return (T)Data;
}
return default(T);
}
public object Delete(int Id)
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{
if (Objs.TryRemove(Id, out object Obj))
{
FreeIdHint = Id;
return Obj;
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}
return null;
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}
public ICollection<object> Clear()
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{
ICollection<object> Values = Objs.Values;
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Objs.Clear();
return Values;
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}
}
}