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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Video
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{
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public struct Vp9BackwardUpdates
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{
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public Array4<Array10<uint>> YMode;
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public Array10<Array10<uint>> UvMode;
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public Array16<Array4<uint>> Partition;
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public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef;
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public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch;
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public Array4<Array3<uint>> SwitchableInterp;
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public Array7<Array4<uint>> InterMode;
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public Array4<Array2<uint>> IntraInter;
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public Array5<Array2<uint>> CompInter;
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public Array5<Array2<Array2<uint>>> SingleRef;
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public Array5<Array2<uint>> CompRef;
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public Array2<Array4<uint>> Tx32x32;
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public Array2<Array3<uint>> Tx16x16;
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public Array2<Array2<uint>> Tx8x8;
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public Array3<Array2<uint>> Skip;
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public Array4<uint> Joints;
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public Array2<Array2<uint>> Sign;
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public Array2<Array11<uint>> Classes;
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public Array2<Array2<uint>> Class0;
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public Array2<Array10<Array2<uint>>> Bits;
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public Array2<Array2<Array4<uint>>> Class0Fp;
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public Array2<Array4<uint>> Fp;
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public Array2<Array2<uint>> Class0Hp;
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public Array2<Array2<uint>> Hp;
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}
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}
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