Ryujinx/Ryujinx.HLE/HOS/Services/Apm/ISystemManager.cs

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namespace Ryujinx.HLE.HOS.Services.Apm
{
abstract class ISystemManager : IpcService
{
public ISystemManager(ServiceCtx context) { }
protected abstract void RequestPerformanceMode(PerformanceMode performanceMode);
internal abstract void SetCpuBoostMode(CpuBoostMode cpuBoostMode);
protected abstract PerformanceConfiguration GetCurrentPerformanceConfiguration();
[CommandHipc(0)]
// RequestPerformanceMode(nn::apm::PerformanceMode)
public ResultCode RequestPerformanceMode(ServiceCtx context)
{
RequestPerformanceMode((PerformanceMode)context.RequestData.ReadInt32());
// NOTE: This call seems to overclock the system related to the PerformanceMode, since we emulate it, it's fine to do nothing instead.
return ResultCode.Success;
}
[CommandHipc(6)] // 7.0.0+
// SetCpuBoostMode(nn::apm::CpuBootMode)
public ResultCode SetCpuBoostMode(ServiceCtx context)
{
SetCpuBoostMode((CpuBoostMode)context.RequestData.ReadUInt32());
// NOTE: This call seems to overclock the system related to the CpuBoostMode, since we emulate it, it's fine to do nothing instead.
return ResultCode.Success;
}
[CommandHipc(7)] // 7.0.0+
// GetCurrentPerformanceConfiguration() -> nn::apm::PerformanceConfiguration
public ResultCode GetCurrentPerformanceConfiguration(ServiceCtx context)
{
context.ResponseData.Write((uint)GetCurrentPerformanceConfiguration());
return ResultCode.Success;
}
}
}