Ryujinx/Ryujinx.HLE/HOS/Services/Android/Types/NvGraphicBuffer.cs

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846 B
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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Android
{
[StructLayout(LayoutKind.Explicit, Size = 0x144)]
struct NvGraphicBuffer
{
[FieldOffset(0x4)]
public int NvMapId;
[FieldOffset(0xC)]
public int Magic;
[FieldOffset(0x10)]
public int Pid;
[FieldOffset(0x14)]
public int Type;
[FieldOffset(0x18)]
public int Usage;
[FieldOffset(0x1C)]
public int PixelFormat;
[FieldOffset(0x20)]
public int ExternalPixelFormat;
[FieldOffset(0x24)]
public int Stride;
[FieldOffset(0x28)]
public int FrameBufferSize;
[FieldOffset(0x2C)]
public int PlanesCount;
[FieldOffset(0x34)]
public NvGraphicBufferSurfaceArray Surfaces;
}
}