using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct OperationResult
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
public AggregateType Type { get; }
public Instruction Value { get; }
public OperationResult(AggregateType type, Instruction value)
Type = type;
Value = value;
}