34 lines
892 B
C#
34 lines
892 B
C#
|
using Ryujinx.Common;
|
|||
|
using Ryujinx.Graphics.Texture;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Vic.Image
|
|||
|
{
|
|||
|
static class SurfaceCommon
|
|||
|
{
|
|||
|
public static int GetPitch(int width, int bytesPerPixel)
|
|||
|
{
|
|||
|
return BitUtils.AlignUp(width * bytesPerPixel, 256);
|
|||
|
}
|
|||
|
|
|||
|
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
|
|||
|
{
|
|||
|
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
|
|||
|
}
|
|||
|
|
|||
|
public static ulong ExtendOffset(uint offset)
|
|||
|
{
|
|||
|
return (ulong)offset << 8;
|
|||
|
}
|
|||
|
|
|||
|
public static ushort Upsample(byte value)
|
|||
|
{
|
|||
|
return (ushort)(value << 2);
|
|||
|
}
|
|||
|
|
|||
|
public static byte Downsample(ushort value)
|
|||
|
{
|
|||
|
return (byte)(value >> 2);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|