using System;
namespace Ryujinx.Graphics.Shader.Translation
{
/// <summary>
/// Features used by the shader that are important for the code generator to know in advance.
/// These typically change the declarations in the shader header.
/// </summary>
[Flags]
public enum FeatureFlags
None = 0,
// Affected by resolution scaling.
FragCoordXY = 1 << 1,
IntegerSampling = 1 << 0,
Bindless = 1 << 2,
}