Ryujinx/Ryujinx.HLE/HOS/Services/Acc/IProfile.cs

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C#
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using ChocolArm64.Memory;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities;
using System.IO;
using System.Reflection;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Acc
{
class IProfile : IpcService
{
private UserProfile _profile;
private Stream _profilePictureStream;
public IProfile(UserProfile profile)
{
_profile = profile;
_profilePictureStream = Assembly.GetCallingAssembly().GetManifestResourceStream("Ryujinx.HLE.RyujinxProfileImage.jpg");
}
[Command(0)]
// Get() -> (nn::account::profile::ProfileBase, buffer<nn::account::profile::UserData, 0x1a>)
public ResultCode Get(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAcc);
long position = context.Request.ReceiveBuff[0].Position;
MemoryHelper.FillWithZeros(context.Memory, position, 0x80);
context.Memory.WriteInt32(position, 0);
context.Memory.WriteInt32(position + 4, 1);
context.Memory.WriteInt64(position + 8, 1);
return GetBase(context);
}
[Command(1)]
// GetBase() -> nn::account::profile::ProfileBase
public ResultCode GetBase(ServiceCtx context)
{
_profile.UserId.Write(context.ResponseData);
context.ResponseData.Write(_profile.LastModifiedTimestamp);
byte[] username = StringUtils.GetFixedLengthBytes(_profile.Name, 0x20, Encoding.UTF8);
context.ResponseData.Write(username);
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return ResultCode.Success;
}
[Command(10)]
// GetImageSize() -> u32
private ResultCode GetImageSize(ServiceCtx context)
{
context.ResponseData.Write(_profilePictureStream.Length);
return ResultCode.Success;
}
[Command(11)]
// LoadImage() -> (u32, buffer<bytes, 6>)
private ResultCode LoadImage(ServiceCtx context)
{
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] profilePictureData = new byte[bufferLen];
_profilePictureStream.Read(profilePictureData, 0, profilePictureData.Length);
context.Memory.WriteBytes(bufferPosition, profilePictureData);
context.ResponseData.Write(_profilePictureStream.Length);
return ResultCode.Success;
}
}
}