Ryujinx/Ryujinx.HLE/Loaders/Npdm/FSAccessHeader.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class FSAccessHeader
{
public int Version;
public ulong PermissionsBitmask;
public int DataSize;
public int ContentOwnerIDSize;
public int DataAndContentOwnerIDSize;
public FSAccessHeader(Stream FSAccessHeaderStream, int Offset, int Size)
{
FSAccessHeaderStream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(FSAccessHeaderStream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
DataSize = Reader.ReadInt32();
if (DataSize != 0x1C)
{
throw new InvalidNpdmException("FSAccessHeader is corrupted!");
}
ContentOwnerIDSize = Reader.ReadInt32();
DataAndContentOwnerIDSize = Reader.ReadInt32();
if (DataAndContentOwnerIDSize != 0x1C)
{
throw new InvalidNpdmException("ContentOwnerID section is not implemented!");
}
}
}
}