using Ryujinx.HLE.HOS.Kernel.Process;
namespace Ryujinx.HLE.HOS.Tamper
{
interface ITamperedProcess
ProcessState State { get; }
bool TamperedCodeMemory { get; set; }
T ReadMemory<T>(ulong va) where T : unmanaged;
void WriteMemory<T>(ulong va, T value) where T : unmanaged;
void PauseProcess();
void ResumeProcess();
}