namespace Ryujinx.Graphics.GAL
{
public struct ShaderInfo
public int FragmentOutputMap { get; }
public ProgramPipelineState? State { get; }
public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
FragmentOutputMap = fragmentOutputMap;
State = state;
FromCache = fromCache;
}
public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
State = null;