mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-18 14:48:44 +02:00
25 lines
1,019 B
C#
25 lines
1,019 B
C#
|
using Ryujinx.Common.Memory;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
|
|||
|
{
|
|||
|
// This structure holds bit masks for all 8x8 blocks in a 64x64 region.
|
|||
|
// Each 1 bit represents a position in which we want to apply the loop filter.
|
|||
|
// Left_ entries refer to whether we apply a filter on the border to the
|
|||
|
// left of the block. Above_ entries refer to whether or not to apply a
|
|||
|
// filter on the above border. Int_ entries refer to whether or not to
|
|||
|
// apply borders on the 4x4 edges within the 8x8 block that each bit
|
|||
|
// represents.
|
|||
|
// Since each transform is accompanied by a potentially different type of
|
|||
|
// loop filter there is a different entry in the array for each transform size.
|
|||
|
internal struct LoopFilterMask
|
|||
|
{
|
|||
|
public Array4<ulong> LeftY;
|
|||
|
public Array4<ulong> AboveY;
|
|||
|
public ulong Int4x4Y;
|
|||
|
public Array4<ushort> LeftUv;
|
|||
|
public Array4<ushort> AboveUv;
|
|||
|
public ushort Int4x4Uv;
|
|||
|
public Array64<byte> LflY;
|
|||
|
}
|
|||
|
}
|